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Test drive unlimited 2 pc max settings
Test drive unlimited 2 pc max settings






test drive unlimited 2 pc max settings

MSI provided all the hardware for this testing, including the latest GeForce RTX 20 Ti Duke cards. Particle Effects Quality (<1 percent): Adjusts the detail and complexity of particle effects, with little effect on performance. Shader Quality (4 percent): Controls the rendering quality of materials and lighting, with a modest impact on performance. Lens Effects (3 percent): Adjusts the amount and quality of screen space lens effects.

test drive unlimited 2 pc max settings

SSR Quality (6 percent): Affects the quality of screen space reflections on the road and water, which are less important (IMO) than the car reflections. The gains from using the extreme setting are very small, and high should be sufficient for most people.ĭeformable Terrain Quality (<1 percent): I didn't measure any noticeable change in performance for this in the benchmark, but then the benchmark sequence doesn't have any crashes. World Car Level of Detail (9 percent): The second most demanding setting, this adjusts the quality of all vehicles and drivers. (This might have a larger effect on performance if you use the in-cockpit view.) Mirror Quality (<1 percent): Approximate rendering of mirrors also doesn't appear to change performance much, perhaps because the rear view and wing mirrors are so small.

test drive unlimited 2 pc max settings

Windshield Reflection Quality (<1 percent): Unlike the above, the windshield reflection quality doesn't appear to affect performance much at all. Turning this down to medium or high is recommended for midrange GPUs, and turning it off on budget GPUs can help quite a bit. Reflection Quality (9 percent): The single most demanding settings, according to my testing, this affects the quality of reflections primarily on the cars. This is one of the more demanding settings to max out, and dropping to medium is recommended for lower tier GPUs. SSAO Quality (6 percent): Screen space ambient occlusion approximates indirect lighting for nearby surfaces, giving scenes more depth. It's not as good as other forms of AA but can help remove the most visible jaggies. Set to 2x or off on lower tier GPUs.įXAA (3 percent): Fast approximate anti-aliasing is a post-processing filter that attempts to eliminate jaggies. 4x): Multi-sample anti-aliasing requires more VRAM and has one of the biggest effects on performance of the available settings. Static Geometry Quality (<1 percent): Adjusts the level of static geometry, with no measurable change in performance.ĭynamic Geometry Quality (3 percent): Adjusts the level of dynamic geometry (eg, for cars, trees, fences, and other deformable objects), with a minor impact on overall performance. On modern GPUs, this doesn't affect performance much if at all. Motion Blur Quality (2 percent): Adjust the quality of motion blur, with a negligible impact on performance.Įnvironment Texture Quality (<1 percent): Uses higher resolution textures for the environment, which requires more VRAM, though 4GB is enough for ultra. Shadow Quality (5 percent): Improves shadow map resolution and quality, and lower settings cause a noticeable difference in how the game looks. Overall performance in the benchmark improves by 3 percent with this turned off, but only about a third of the benchmark is at night, so during night scenes the actual impact is higher (about 9 percent). Night Shadows (3 percent): Enables shadows cast by headlights and some street lights at night. Relative to 'extreme,' ultra runs about 24 percent faster, high runs 54 percent faster, medium is 65 percent faster, and low is 87 percent faster (give or take a few percent for margin of error).Īnisotropic Filtering (<2 percent): Improves texture clarity, with little to no performance impact on modern GPUs. Global Preset (110 percent): Going from maximum to minimum quality obviously has the greatest effect on performance. Percentage increases are relative to the 'extreme' settings. I then set each option to the minimum allowed setting and tested performance again. For the following performance estimates, I ran the benchmark sequence using a GTX 1070 Ti at 1440p with all settings at maximum (except MSAA, which I set to 4x). The game includes a built-in benchmark that provides a good idea of real-world performance based on my testing. Several of the settings can be pushed beyond the ultra preset to an 'extreme' level, for those with more potent PCs. There are five presets (very low, low, medium, high, and ultra), and under the advanced settings menu you can adjust the individual items. Thanks, MSI!įorza Horizon 4 offers up 19 graphics settings, and as usual many don't cause a significant change in performance and/or visuals.

TEST DRIVE UNLIMITED 2 PC MAX SETTINGS FULL

As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Forza Horizon 4 on a bunch of different AMD and Nvidia GPUs, along with AMD and Intel platforms-see below for the full details.








Test drive unlimited 2 pc max settings